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Oakland County Sportsman Club

Muzzleloader Sub-club

“Clan-of-the-Wolf”

General Guidelines and Rules

As of

September 1, 2006

The Muzzleloader sub club meets every first Wednesday in the Life member room located in the basement of the Main Clubhouse.  Membership dues are $5.00 per year.  In addition to events, many members help out with Main club events, classes, other sub club events/banquets and fish fry’s.

The following guidelines and rules by no means supersede any Main Club Rules.  If any question arises between our rules and the main club rules, the main club rules will apply.

Range Rules:

Notice: In the interest of safety and consideration for all participants, please read these rules.  If you have any questions, please bring them to the attention of the Booshway or the Chief Range Officer before participating.

1.  All guests must sign the registration book.

2  O.C.S.C. Muzzleloaders/Frontenders Rules will be enforced with N.M.L.R.A. Rule          Book as a guide.

3.  Decision of the Range Officer will be final.

4.  No loading of firearms in the Camping Area.  Loading of firearms permitted only on the range and after permission of range officer.

5.  Matches typically will be with Traditional style muzzleloaders only.  Some matches will permit In-line style muzzleloaders.  When permitted,  In-lines must shoot patched round balls.

6.  No loading directly from the horn, can, or flask.  All matches shot from the pocket or pouch.

7.  All matches will be shot with open sights.  No peeps, hoods, shades or scopes.

8.  Three (3) falls of the hammer will be scored as a shot.  Some matches may differ from this.  When in doubt verify, with range officer.

9.  Prime or cap your weapon only after reaching the shooting position.  After priming or capping, muzzles will be kept pointed down.

10.  Cloth patched soft round ball only.  No polypatches, plastic, sabots, buffalo bullets, mini/maxi balls, etc.

11.  Target loads only, no hunting or overloads.

12.  No smoking or alcoholic beverages on the range by anyone.

13.  Anyone displaying unsafe and/or being under the influence of alcohol/drugs will be disqualified.

14.  Do not shoot at any object (chain, prop, mechanical device, etc.) other than the target.

15.  Knife, hawk and fire starting equipment will/may be carried on the range if it is used as part of the event.  Verify with the Range Officer for requirements.

16.  All shots will have a marker designating the location for the shooter.  The shooter must be positioned immediately behind the marker when shooting unless directed otherwise.

17.  A “knockdown” target must go down to be counted as a hit.

18.  If you have a malfunction on the range, you will be allowed to leave the range to repair or replace your equipment.  You will be penalized any targets your group shoots during your absence.

19.  Refer to the rules for your particular event for additions to these rules.

 

Events

 

Fire Starting:

1.  Coordinate with the Booshway in setting up Fire Starting event.

2.  Decide how and when ties will be broken.

3.  Decide on what kind of equipment may be used.  i.e.:  Lock on weapon, magnifying glass, char cloth, birds nest, etc.

4.  Make sure all equipment necessary for the event is ready and present.  i.e.:  Stop watch, string, trap, etc.

5.  Make sure all participants are aware of what they are competing for.  i.e.:  Individual fire starting event, Trade gun event, etc.

6.  Record the actual time on the score card.  Time starts when the steel strikes the flint.

7.  Make all decisions before the participant leaves the contest area.

8.  Make sure all fires are extinguished.

9.  Return the score card to the Registration table.

Knife and Hawk:

1.  Coordinate with the Booshway in setting up the Knife and Hawk throwing events.

2.  Check on conditions of throwing blocks and which ones will be used.

3.  Decide on what kind of equipment may be used.  i.e.:  Double edged hawk, length of cutting edge, length of blade, etc.  Refer to the N.M.L.R.A. rule book.

4.  Make sure all equipment necessary for the event is ready and present.  i.e.:  Targets, staple gun, staples, string, etc.

5.  Make sure all participants are aware of what they are competing for.  i.e.:  Individual Hawk and Knife throwing event, Trade gun event, etc.

6.  Make sure all blocks have been restored for the next group.

7.  Make all decisions before the participant leaves the contest area.

8..  Return the score card to the Registration table.

Archery Match:

1.  Coordinate with the Booshway in setting up the Archery event.

2.  Decide how and when ties will be broken.

3.  Decide on what kind of equipment may be used.  i.e.:  Stick Bow, Recurve, Longbow, etc.

4.  Make sure all equipment necessary for the event is ready and present.  i.e.:  Backstops, targets, shooters stations, scorecards, etc.

5.  Make sure all participants are aware of what they are competing for.  i.e.:  Individual event, special event, etc.

6.  Record the score on the score card.

7.  Make all decisions before the participant leaves the contest area.

8.  All Rule for shooting events apply to this event.

9.  Return the score card to the Registration table.

Rifle Match:

1.  Coordinate with the Booshway in setting up Rifle event.

2.  Decide how and when ties will be broken.

3.  Decide on what kind of equipment may be used.  i.e.:  Traditional rifle, in-line rifle, trade gun, matchlock, etc.

4.  Determine if each style of firearm, and junior/ladies will be awarded a prize separately.  i.e.:  Traditional, Trade gun, etc.

5.  Make sure all equipment necessary for the event is ready and present.  i.e.:  Stapler, Targets, paint, tiebreakers, replacement targets, etc.

6.  Make sure all participants are aware of what they are competing for.  i.e.:  Individual rifle event, Trade gun event, etc.

7.  Record the score on the score card.

8.  Make all decisions before the participant leaves the contest area.

9.  Make sure all firearm are unloaded upon completion of event.

10.  Return the score card to the Registration table.

Trade gun Match:

1.  Coordinate with the Booshway in setting up the Trade gun event.

2.  Decide how and when ties will be broken.

3.  This match has a very distinct set of rules, some of which are as follows:

-Only Trade guns will be allowed.  Defined as a smoothbore barrel 54 caliber or  larger, flintlock ignition, no rear sight above the plain of the barrel.

-Competitors must, throw a hawk and knife (while  holding on to gun), and shoot clay birds.  All must be carried on person during                   match.

-Only two (2) falls of the hammer are allowed on round ball targets,  one (1) fall                  on each bird target.

-Knife, hawk, and fire starting are as listed under individual events.

4.  Make sure all equipment necessary for the event is ready and present.  i.e.:  Stop watch, string, trap, clay birds, tie breaker, stapler, etc.

5.  Make sure all participants have rides to  course for clay bird portion of event.

6.  Record the scores and times on the score card.

7.  Make all decisions before the participant leaves the contest area.

8.  Make sure all fires are extinguished.

9.  Make sure all firearms are safe and unloaded at completion of match.

10.  Return the score card to the Registration table.

11.  Make sure awards are decided upon and available.

Winter Shoot:  This event is held 4 Sundays of January and February.  Period dress is encouraged, but not required.  Range rules apply.    Participation and attendance at final week is required to be eligible for prizes.  The Tie Breaker, Hawk, Knife, and Fire starting events will be spread over the first four weeks. One (1) event per week.  No make-up on special events.  A fire will be provided for cooking and warmth.

Presidents shoot:  Sometimes called a fun shoot.  This is a free event for all club members.  The sitting president makes the rules.  Period dress is not required, but encouraged.  Club rules apply.  Some people camp out for the weekend.  Guests are welcome.

Trade Gun Round Robin:  The Trade Gun Round Robin is a trade gun match held over the course of the year at several different clubs in Southeast Michigan.  The amount of events depend on the number of clubs which want to participate in that year.  One (1) match is held at each club with prizes awarded at the final event.  Rules for the Trade Gun apply.

 

Rendezvous

The rendezvous was an event held once or twice a year in the old northwest for trappers to sell their furs to fur trade companies for money, supplies, etc.  In addition, this was a gathering place for the Mountain Men, Indians, traders, Settlers, etc. to gather news, tell white lies, compete with one another, etc.  We as the O.C.S.C. muzzleloaders try to portray this period of history as accurately as possible.  We offer two events per year,  one in the spring and one in the fall.  The following is a list of some of the events, camping and activities:

Camping:  The camping facilities are very modern.  We have RV hook-ups with  power and water available.  We also have modern “flushable” men’s and women’s restrooms with showers.  During Rendezvous weekends,  the campgrounds are broken down into primitive and modern areas.  The modern area is north of the row of the trees running east and west in line with the restrooms.  All the remaining areas along the flats including the woods are for “Primitive” camping.  All sites are first come first serve.

Potluck:  A potluck dinner is typically held on Saturday evening.  The meat is usually   provided by the club.  Dishes to pass by participating campers.  Early campers arriving on Thursday sometimes potluck.  Friday is fish fry at the main clubhouse.

Archery Match:  An Archery match is typically held on Friday evening  or  Saturday afternoon/evening.

Pistol Match:  A Pistol match is usual held on Friday nights.

Rifle Match:  This is the main event of the Rendezvous.  This starts at 10:00 am and continues until approximately 1:00 or 2:00 pm depending on the attendance.  We try to set a final time for the last shooters, then the range officers, scorer, etc. shoot.

Knife and Hawk Match:  This event happens in conjunction with the Rifle match.

Fire starting Match:  This event also happens with the Rifle match.

Trade gun Match:  The Trade gun match occurs on Sundays.  This event starts at 10:00 am and ends when it does, depending on the amount of shooters.

Kids events:  Games will be scattered along the “flats” of the primitive camping areas.  Kids may participate in events/matches, this will require parent/guardian supervision and may depend on their age and hunter’s safety completion.

Special Events:  TBD

Rendezvous Assigned Positions:

In order for a rendezvous to function and be period correct, the following positions need to be filled for each event:

Booshway: Coordinates with the Main and Sub-Club Presidents and have responsibility for ALL aspects of the Rendezvous.  Some of his/her responsibilities will include:

Three or four months before, run through the board securing access to the boat launch during rendezvous.

Approximately two months prior to the Rendezvous he/she should:

Choose the Chief Registrar.

Choose the Chief Range Officer for each event listed above.

Choose a Dog Soldier.

Choose a Chief Cook and Pot Scrubber.

Choose a Sanitation Officer.

Work with the Publications Officer on a flier and make any changes in the events or programs before the fliers are printed.

Make or appoint someone to make shooters tags.

Obtain or appoint someone to obtain prizes with the help of the Club President.

Approximately One month prior to the Rendezvous he/she should:

Be sure there is enough firewood in the woodshed for the weekend.

Make sure the Targets are in working condition.  Coordinate with Chief Range Officer which targets will be used.  The Chief Range Officer will paint the targets on the range.

Several days before the Rendezvous he/she should:

Make sure the water pump is installed and the electricity is on.

Ensure that sufficient earplugs and safety glasses are available.

Check the contents of the registrars box for pencils, hole punches, score cards, etc...

Check the contents of the coffee pot box for coffee, sugar, creamer, etc…

Give out or appoint someone to give out prizes at the conclusion of the rendezvous.

Have the grass mowed by Tuesday of rendezvous week.  By Wednesday night, campsites will begin appearing.  Also make sure the restrooms are opened.

After the Rendezvous he/she shall:

Booshway: (con’t)

Return all of his/her keys to the Dog Soldier.

Be responsible for all monies at the conclusion of the event.  Make a summary report and turn over all monies to the Club President.

Dog Soldier: The Dog Soldier is responsible for enforcing all Rendezvous rules and any directives from the Booshway.  In addition, he/she shall:

Have all the vehicles removed from the primitive camp areas by Friday evening.

Block the roads into the primitive areas after the Rendezvous begins.  Make sure they are kept blocked, especially at night.

Chief Registrar: The Chief Registrar is responsible for signing up all campsites (primitive and modern) and their additional participants, and daily participants (non-campers).  Additional duties are as follows:

Coordinate with the Booshway in setting up registration.

Select additional Registrars as required.

Be sure the guest book is available.

Supply necessary equipment for registration of participants, i.e.:  Score cards, registration sheets, money for making change, boxes for blanket prizes, master score sheets, calculator, tie breaker targets, stop watch, etc.

Make entries on the master score sheet.

Determine time of awards, and quantities to be awarded.

Registrar: The Registrar is responsible for assisting the registrar.  His/her duties are as follows:

Make sure all guests have signed the guest book.

Collect entrance fees and register participants.

Issue competitor numbers and tags to participants.  Group shooters and give scorecards and tie breaker targets to range officers.

Collect blanket prizes and record on score card and tie breaker that this participant has donated a blanket prize.  (have the prize in hand first)

Collect the score cards from the Range Officer after the participants have completed their events.

Assist the Chief Registrar in putting the score cards in order and transferring the information to the master score sheet.

Chief Range Officer:

Setup the range

Explain specific directions for any out of the normal shots or post on a 3x5 card at shot

Extra targets, extra paint

Tie breakers, stapler, staples, ensure backboard is in place to hang tie breakers.

Remove targets, paints, staplers, shot markers at end.

Usually Pistol guy modifies for pistol.

Chief Cook and  Pot Scrubber: The Chief Cook and Pot Scrubber is responsible for any duties associated with the potluck and any additional events associated with food.  The following are some of these duties:

Coordinate what type of, and obtain the meat for the potluck.  Cook meat in appropriate manner and time to have ready for the potluck.  Potluck usually happens at the given time due to all the campers dishes.

If a stew or pot dish is prepared, all pots and ingredients will be your responsibility.

Provision of bread or corn bread is your option.

Clean pots/pans, utensils, grill etc. as required.  Return to kitchen or individuals.

It may be a good idea to make an ice call in the am and pm if the Booshway hasn’t assigned this task to anyone. Ice must be bagged no later than wednesday

before the shoot, and stored in the freezer behind the bar.

Sanitation Officer: The Sanitation Officer is responsible for the cleanliness of the restrooms/showers as well as the grounds.  Duties are as follows:

Keep the restrooms clean.  Mop/Sweep the floors.

Make sure the paper products are in good supply.

Patrol the restrooms after dark and run off any kids who may be playing there.

Return the restrooms to original condition at end of rendezvous